A downloadable game for Windows and Android

Beguiled is an 🔞Adult Deckbuilder Roguelike, similar to traditional titans such as Slay the Spire, with one major difference. Beguiled is heavily adult-themed, that doesn't just mean the occasional sex scene or image after hitting eachother with swords. 

This game is entirely sex-based, the combat system focuses around making the opponent climax. The cards are sex-based, even the items you acquire along the way are sex toys. Beguiled was designed as an adult game first,  and that is apparent throughout every design decision in the game, be it the combat, audio, events, items, characters, everything was picked to be true to theme.

There is a lot of depth in how you upgrade your cards, what build you end up forming, how you go about fighting enemies. In future there will be many more floors, enemies, cards, toys, events, and even heroes to play as.

The plans for Beguiled are vast, detailed, and perhaps too ambitious. Nevertheless I will do my best to achieve them!

Content
Currently there is a single floor within the Castle, the Dungeons. In future there will be 3-4 Floors per run, each with its own Elite, Boss, Events, a variety of Enemies, and unique themeing. The goal for the future is to add a number of variants per floor, which would change all of the content just mentioned and enable for entire floors dedicated to certain kinks or themes.

Heroes
Currently you play as Moira, a daring adventurer, gambler, and swindler who has her own special purpose for entering the Queen's Castle. Her playstyle focuses on Chance, stacking Lucky stacks for greater burst damage or Pity to help manage her own arousal.

I have plans for 3 more Heroes, each with their own unique Decks (60+ cards each) and Sex Toys to acquire. They will all also have unique images per Event and per Enemy. 

Release
I'm releasing on Itch.io as a way to get early feedback and playtesters, but the long-term goal is a Steam release. I'll also be opening up a Patreon in the coming weeks which will feature Monthly updates containing new Enemies, Cards, Toys and more. My goal is either a new Floor/Hero every quarter. 

So stay tuned for updates! They will be coming thick and fast!

Localization
English, Japanese, Chinese, Spanish, and Russian. However, these translations are AI generated, so if you find issues please let me know

Patreon



Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsWindows, Android
Rating
Rated 3.9 out of 5 stars
(7 total ratings)
AuthorBad Bucket
GenreCard Game
TagsAdult, battlefuck, Deck Building, Erotic, Female Protagonist, Roguelike
Average sessionAbout a half-hour
LanguagesEnglish, Spanish; Latin America, Japanese, Russian, Chinese
InputsMouse
LinksPatreon
AI DisclosureAI Assisted, Graphics

Download

Download
Beguiled-v0.1.11-demo.apk 738 MB
Download
Beguiled-v0.1.11-demo.exe 775 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Are you planing to also do subscribestar I can't help you out in patron :sad pepe:

I hadn't planned to, I don't really know much about it. But I'll look into setting one up, thank you for enjoying the game and wanting to support me! I really appreciate it!

(+1)

Yeah do one Idk why I can pay in patron from my country but I can do it with subscribestar so more revenue hehe

(+1)

Needs more comprehensive tooltips. Otherwise, it's extremely promising.

(+1)

Many thanks! I recently added a patch that improved Card tooltips, if you played that version (v0.1.11) could you elaborate which areas I can improve the tooltips? I'll do my best to make things clearer!

(2 edits) (+2)

Off the top of my head:

  • You can't always see in the card selection screen what card is produced by another card (e.g., Voyeur doesn't show what a Jack is)
  • When you can see the secondary card, it's not possible to see tooltips for keywords
  • It's not clear what constitutes having sex (when the tooltips says engaged? the illustrations suggest there are multiple engaged states) or what effects having sex has, and thus why statuses like pinned matter
  • It's not obvious that Bluff applies a minimum of one turn of horny
  • One of the artifacts (I forget the name) says enemies begin with "-6 willpower damage," which I initially interpreted as meaning they start with six extra willpower
  • Some of the cards say "slick" in the bar immediately below the image. I couldn't figure out what that meant
(1 edit)

Many thanks! 

  • You're absolutely right, Voyeur's card preview isn't working currently as it's a sort of Power effect; I'll get ontop of fixing this!
  • I was thinking about how to handle this. Maybe I can have them in the same list on the right, but make it clear somehow that they're for the created card? Or maybe it's clear enough anyway since it's all just keywords?
  • That's a fair point. I refactored this sytem a couple months ago to make it more concrete, but the UI hasn't really acknowledged that yet. When the donut sex icon has a coloured circle outline it means engaged, the first state is still open to change as it's more like a "taunt" or "pre-sex" stage. This isn't really shown anywhere in the game so thank you for pointing it out! I need to make that much much clearer
  • That's actually a bug with Bluff. Thanks for letting me know, will work it into the next fix!
  • Maybe it would be clearer if I removed the minus icons from the placeholders as the actual text explains what it's doing? Take x damage or Heal x damage. Take -x damage can be misleading as you say
  • Ah I missed that Slick comment. That's a Card upgrade. Slick means +1 card draw. 2 of the Shop's cards will come with a random card upgrade. Maybe I should add card upgrades into the Card Effect tooltips? Might get a bit bloated but would clear things up a bit

Many thanks for taking the time to write those up for me, I'll work on resolving them and getting them into a patch within the next day or two.

It seems you've played a decent amount and have a good handle on things, do you mind sharing how you find the difficulty and balance? This is something I need to work on with feedback from the community over time, so any thoughts will be very helpful!  

The game looks promising so far, but since it's only a beta, I imagine there'll be permanent character stats available in the future, since every time you lose and start a new race, you start from scratch. And I'm also curious about the future: will there be tentacle enemies, bestiality, etc.?

(+1)

Thanks for the kind words! Beguiled is a roguelike deckbuilder, so starting fresh each run is intentional. However, I do want to add unlockables. I'm currently planning to add a Gallery with unique scenes to show, as well as unlockable characters, cards, and toys. But not stats per se.

As for future content, I have a lot planned including new enemy types and scenes, but bestiality (beyond anthropomorphic/monstrous stuff like the Minotaur boss) isn't something I'm planning to add. There is already a tentacle enemy in the Patreon version on Floor2, and I intend for the Floor2 boss to also be tentacle focused. Thanks for playing!

ok perfect thanks for the clarifications, at least anthropomorphic creatures like you gave in the example for the minotaur will have a normal penis or like animals therefore with a knot?

Currently Minotaur is very hung, but it's kind of halfway towards a horse I guess, but not fully.

I'm thinking of adding a Werewolf in future, so he'll probably have a knot and custom sex textures!

(+1)

The "discard your hand and get 3 block per" card causes CTD, but otherwise enjoying it

Thanks so much for reporting this! I've got a fix on my local already, I'm working on a couple of other little quality of life tweaks and another bug fix and I'll hopefully push an update sometime today.
I really appreciate your help. Glad you're enjoying it!

(+1)

Good visuals, very nice work with sound design and how the game looks and feels. But I don't understand the gameplay. There's no tutorial and so it's hard for me to understand what's arousal and what's will power and etc. I basically just throw cards at random which becomes boring soon (also fights are quite long when you do that)

Thank you! That's a fair point. I'll work on adding a tutorial to the game to explain how things work.
Willpower = HP
Arousal = Stagger

When a unit's Stagger bar reaches 100% they orgasm and become Sensitive for 2 rounds (including current round). While sensitive, all Arousal damage taken is converted into Willpower damage.
So basically we need to build up their Blue bar and try to burst damage them while they're vulnerable. "Horny" debuff applied by Daring Display (and other sources) increases Arousal damage taken by 25%.

All the icons have tooltips so if you click/tap on one you'll get a description, but it is a lot so you're absolutely right a tutorial would go a long way. I'll add it to my plans for the first update, thank you for your feedback I really do appreciate it!

(-2)

Trojan

I can assure you it's not. That appears because there's no signing certificate; they cost a bunch of money so it's common for indies not to have them.

It's good to be careful though so I don't blame you for hesitating. I scan all games I download from here.

(+1)

Good game. I also hope to reflect some opinions to help. Firstly, many effects in the game can be confusing when first played, such as "pity lucky drop soft" and so on. In fact, I cannt confirm the exact effects of card rewards and toy rewards. It was only after playing a few more games that I gained a rough understanding. It would be even better if a dialog box explaining the effects could pop up during the reward stage. Besides, I know it's difficult, but I prefer dense effect sounds and wheezing sounds. If given the opportunity, it would be best to improve them:)

(+1)

Thanks for the comment! 
You're completely right, I have been planning to add this. I'll put it into the next update for sure. When mousing over a card the effects will be displayed to the right with an explanation.
As for sound effects, I would like to improve these for sure. I also want to add more particle effects to the game so there's a bit more impact, especially for certain skills with more unique effects such as Drip or Horny.

Thanks for your feedback, I'll keep working on it!

(1 edit) (+3)

I like BF games but i prefer male protagonists against the monstergirls. Would you consider adding one?

(+2)

The game is built to support multiple characters, so having a male character is definitely something I've considered. If a lot of people ask for it I'll definitely do it in future. Thanks for asking!

(+2)

Pretty good game. I hope to make it better by reporting bugs I encounter. For example: at the Spanking Wall, if your arousal is at 70+ and you decide to leave after the first spank, you'll become sensitive and the game will softlock.

Thank you so much! I really appreciate the bug report, I'll get right on fixing that. I'm glad you're enjoying it so far!